![]() ![]() There are examples of the side view battle screen here : https. Not only that, but there is too much flooring anyway. # It follows this format: enemy_id => animation_idĮNEMY_ATK_ANIMS = _command(*args, &block)į. In RPG Makers MV/MZ I notice that when using the sideview battle system, the battle screen cuts out about half of the upper background image (battleback2). #= # ENEMY OPTIONS #= # These are the attack animations for enemies when they use a regular attack. #= # Overwritten Methods: # Scene_Battle: show_attack_animation # Spriteset_Battle: update_actors #- # Aliased methods: # Spriteset_Battle: create_actors, create_enemies # Sprite_Character: initialize, update, dispose, start_new_effect # Scene_Battle: use_item, next_command, prior_command # Game_Character: screen_x, screen_y #= module Jet # This script has: 10 customization options. ![]() #= # Side-View Battle System # By Jet10985 (Jet) #= # This script will allow you to have battle where all the actor's sprites are # display on the right side of the screen. ![]()
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